I am a 3D artist specializing in 3D sculpting and look development. I love exploring the human anatomy within my work, especially when it comes to portraiture. I enjoy every realm of modeling from realism to stylized, or from characters to products. Recently I have expanded my skills to 3D printing preparation for figurines, and video compositing. I am always thrilled to learn a new trick within the 3D world and hope to continue my personal growth throughout my career.
Responsible for creating highly detailed 3D models from concept images that are to be used for advertising purposes or to be 3D printed for prototyping. Core responsibilities include high-poly 3D sculpting, 3D modeling, remeshing, UV mapping, texturing, look development, lighting, rendering, animation, compositing, illustrating, keying for prototyping, 3D printing, working collaboratively within a team, communicating with multiple departments, and receiving feedback from developers and licensors.