I am an experienced 3D artist with a strong background in creating highly detailed 3D models for games, advertising and prototyping. My expertise spans 3D modeling, UV mapping, texturing, lighting, rendering, animation, and compositing. I am skilled in working collaboratively within teams, coordinating across multiple departments, and integrating feedback from developers and licensors to bring concepts to life.
Throughout my career, I have worked on a wide variety of projects, including realistic and stylized figurines, collectibles, home decor, jewelry, seasonal decorations, and more. I have had the privilege of collaborating with iconic brands and franchises such as Disney, Marvel, Star Wars, Harry Potter, Peanuts, Alien, Betty Boop, and many others. My work includes creating designs for 3D printing and prototyping, ensuring both functionality and aesthetic appeal for diverse product categories.
Looking ahead, I am excited to explore opportunities to apply my 3D design expertise in creating immersive environments, characters, and assets for interactive experiences, further broadening my creative range and technical abilities.
I am responsible for creating digital 3D assets for casino style games. My core responsibilities include 3D sculpting and modeling, texturing, retopologizing, scene creation, environment building, lighting and rendering, and some concepting.
I go through the full process of the game creation pipeline. I collaborate with an art team consisting of other 3D artists, 3D animators, 2D artists, 2D animators, and concept artists. I also work closely with multiple teams including game designers, developers, and engineers.
I was responsible for digitally sculpting highly detailed 3D models from concept art for advertising, product development, and prototyping purposes. My core responsibilities included high poly 3D sculpting, 3D modeling, remeshing, UV mapping, texturing, look development, lighting, rendering, animation, and compositing.
I also coordinated the keying and preparation of the models, and completed the full 3D printing process which included cleaning and sanding the final prototype.
I collaborated closely with multiple teams, including developers, licensors, and other departments, to refine and iterate models based on feedback.